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[ p l a c i d c h a o s / A M ]

animation ninja in training

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Class 1: Week 3 : The way it was supposed to be...

April 16th, 2005

As I stated earlier, I screwed up and animated a heavy ball this week, when in fact I was supposed to animate a ball with the properties of a basketball or soccer ball, without s&s.

Here is my version of the "basketball."

Not bad, minus the fact that it rolls a bit too far and needs a bit more of a slow out at the end...

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Class 1: Week 3

April 15th, 2005

This week our lesson was on, "planning and blocking methods," which are some of the most crucial elements to becoming a great animator.

There are six main concepts behind planning a shot:
1) gut reaction
2) observation
3) thumbnailing
4) video referencing
5) feedback
6) what the director wants

Our assignment this week was to download the bouncing ball character and animate a ball bouncing from an orthographic side view. What I didn't notice, is that the fine print says to animate the ball as if it were a basketball/soccer ball. Ok, the print wasn't that fine, but somehow I never saw it and decided to animate a heavy ball, like a bowling ball.

Here is a playblast of my first attempt

And a revision

We were also supposed to create an excitement pose using Stu

Just like the fine print in reference to the bouncing ball, I didn't see that we were supposed to do this pose, so I turned it in late and didn't receive any feedback on it. I guess it's an okay pose, but feels a bit cliche.

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My mentor

April 14th, 2005

Say hi to my mentor for the first "quarter" of AM, Jason Ryan.

I'm pretty sure he's bigger than he looks here, but he's Irish, so who knows. Maybe he has leprechaun blood in him, and therefore is small and cartoony looking...

Jason is currently an animator at Disney Feature Animation, working on Chicken Little, and let me tell you, he can animate like no one's business, (not that it's any business of yours anyway). He drinks red wine during our Q&A's and likes taking long walks on the beach with his metal detector, looking for buried treasure. Ok, I made that last part up.

So yeah, this is Jason and he's swell.

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Balance pose continued

April 8th, 2005

Here they are, all together

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More poses

April 8th, 2005

Here is another pose that I worked on just to get used to Stu's controls.

Refinement progression for another pose...

The balance pose was popular with a lot of people and I received a lot of feedback on it. Poor Stu; everyone wanted to see him bite it.

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  • [ p l a c i d c h a o s / A M ]

  • The fundamental purpose for the existence of this site is to serve witness to my transformation from that of a wannabe animator, wallowing in the mud puddles of Columbus, to a highly skilled animation ninja, stealthily leaping from palm tree to palm tree on the West Coast.

    In other words... I am going to post work and such from my studies in animation at Animation Mentor. If you are unfamiliar with AM, it is a totally sweet online animation school that is taught solely by industry professionals, (none of that "Those who can, do; those who can't, teach." stuff). Even though it's an online course, it is easily the best education I have received, as it's structured amazingly well, so check them out!

    In case you are sitting there wondering why I would go to all the trouble of slaving away for hours on end trying to learn how to make a ball bounce convincingly, it's because I am enamored with the power of animation. No, I am not saying that I'm power hungry or want to rule the world, so chill with the eye-rolling; what I mean is that animation has a connection with people that is truly rare. Music and live action films can certainly impact people emotionally, but a song or film usually has a very specific audience that it pertains to. With animation, you can sit in a theater and witness a diverse crowd of young/old, Christian/Muslim, and white/black, taken from gut-splitting laughter to tears in a matter of minutes. The only thing I've ever witnessed that impacts such a broad audience is a fireworks show. Everyone regardless of age, race, or creed goes "ooh" and "ahh," (and while I am a pyro, I figure that animation is a safer career choice). Something I consider to be a major perk to being an animator is that you're not continuously doing the same thing; there are always different scenes or characters to live out. To be able to do this effectively you must train yourself to observe the world around you that everyone else seems to flies past. Observation is easy, you just have to stop and watch; the challenge is being able to take the essence out of what you just witnessed and apply it to otherwise inanimate binary code or drawings.

    Aren't I eloquent?

    The real deal, Walt Disney, said it best; "I am interested in entertaining people, in bringing pleasure, particularly laughter, to others, rather than being concerned with 'expressing' myself with obscure creative impressions." (Eisner should take note)

    Enough of my rambling, I think you get the gist of the site and why I want to become an animation ninja. Always feel free to post comments, crits, or questions, however I retain the right to edit/delete any comments found objectionable or profane, so keep it appropriate.

    Hang loose, brah!

    "You see, we're on a mission from God." -Elwood, Blues Brothers

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