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Class 2: Week 3

July 10th, 2005

Our class this week was totally wicked! Rick O'Conner, from ILM fame, was our guest lecturer and we followed him as he took a shot from beginning to end. While he didn't cover anything particularly new or mind-blowing, it was definitely awesome to watch a pro tackle a shot, and I would probably rank it as the best AM class yet. It really reinforced how vital the planning/thumbnailing stage of the animation process is, as well as the need for video reference. It's not until after studying the reference frame by frame, and roughing out the timing and ALL his poses on paper that Rick even approaches the computer.

Our assignment this week was to finish/clean up the personality walk that we have been working on for the past two weeks. Here is what I handed in.

Yeah, pretty stinky, eh? I would have to say that it is easily the worst animation (if it even qualifies to be called that), that I have done since starting AM. The timing is bad, the spacing is bad, the cleanup is bad, and the anticipation and overlap are even worse.

It's almost like I forgot everything I have learned so far in AM...
1) I didn't have enough breakdowns
2) the keys and breakdowns that I did have were spaced too evenly
3) I didn't have all the controls keyed on the same frames in the blocking stage, so cleanup was near impossible
4) and the list goes on...

So yeah, it's a horrible piece o' poo, but I think I learned more from this failure than any of the other decent assignments (not that makes me feel any better watching it). I think the most important thing is to thumbnail and block much tighter, which was also reinforced by watching Rick. Doing all of that planning on paper keeps you in control of the animation and keeps the computer from taking over, otherwise you end up with floaty, even, and spline-y crap like this. Lesson learned.

Posted in Assignments | Send feedback »

Cease and Desist

July 8th, 2005

You may have noticed that I don't have any of my personal AM lecture notes posted on this site anymore.

Or maybe you didn't notice. (If not, you should be more observant, after all, observation is one of the first lessons to being an animator!)

Anyways, on June 15th I found this "Cease and Desist" order pinned to my front door with a deeply embedded shuriken.

The note went on to say that my online lecture notes were too detailed and were giving away too much supa-dupa secret info, and that if I didn't stop posting them, the three Great White Animation Ninjas were going to take turns animating horrible things happening to a voodoo rig that strongly resembled me, (that my friend, could be the poster child for run-on sentences). I had but no choice to comply, as I have seen the things that can be done with these voodoo rigs and obviously don't want to experience such horrible trauma myself...

That being said, Boom, Shawn, and Carlos were actually very cool about the whole ordeal and merely asked that I take down my lecture notes and refrain from posting such detailed accounts of my experiences at AM. I found this to be completely understandable, as I wouldn't want to give away trade secrets or help anyone circumvent AM in anyway. So I apologize to AM as a whole, and strongly urge anyone that enjoyed my notes to seriously check out AnimationMentor.com, and see if maybe it would be a good fit for you. It has been an awesome experience for me thus far, as well as everyone one else I know that is going through it.

On a side note, I do still want to help out anyone interested in the art of animation in any way that I can, so I will be posting other animation notes that I posses. Some are my own personal notes from lectures that I have attended by cool people such as Ed Hooks and Dr. Stuart Sumida, as well as a collection of notes gathered from various sources on the web, graciously sent to me by Kaveh Michael. I'll try to upload a new set of notes every week, or every other week, depending on my schedule and current bandwidth. I also have several of Andrew Loomis' books, of which none are still in print, in pdf format. If reading in your browser suits you, you can go ahead and start reading here, otherwise hold your horses and I'll make one pdf available per month.

In the meantime, don't forget to check out The Animation Podcast. Clay Kaytis has done a swell job and has managed to already score some truly awesome interviews in the few short months that he's been doing this.

Enough of my blabbering, time to get back to work.

Posted in Notes | Send feedback »

Rebecca Kimmel's Anatomy Review 002: Opposing Curves

July 5th, 2005

This is thread #2 of a very helpful and informative ongoing series. You should check it out. Seriously. I'm not even kidding.

Posted in Sketches | Send feedback »

Class 2: Week 2

July 3rd, 2005

This week's lesson was a deeper look at anticipation; how to observe it in both reference and everyday life, as well as how to incorporate it into your shots.

Our assignment this week had several different facets to it. First we were to take our blocking of a personality walk from last week and add a start to the beginning of the walk. This was to force us to focus on adding animation to an already created shot, something that apparently happens quite frequently in the real world. In addition, we were also asked to add in the arms for the whole shot. Luckily we are still only in the blocking stage...

Here is what I came up with

I think that for the blocking stage it's pretty decent. It has a bit of overlap, and things seem to hit pretty well, though next week we have to clean up the shot, so that will be the true test. Oh, and ignore the weird hand positions in the beginning, for some reason the ik/fk switch isn't allowing keys correctly, that or I'm ignorant on how to work them correctly...

Posted in Assignments | Send feedback »

Victor Navone on CGTalk

July 1st, 2005

Another sweet "Meet the Artist" going on over at CGTalk, this time with Victor Navone.

I still remember watching "Alien Song" over and over again when I first saw it online, mesmerised by the movement. I really hope to have him as a mentor before I'm finished with AM, he does great work, and we seem to have a very similar sense of humour. Make sure to check this thread out. Do it.

Posted in Random | Send feedback »

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  • [ p l a c i d c h a o s / A M ]

  • The fundamental purpose for the existence of this site is to serve witness to my transformation from that of a wannabe animator, wallowing in the mud puddles of Columbus, to a highly skilled animation ninja, stealthily leaping from palm tree to palm tree on the West Coast.

    In other words... I am going to post work and such from my studies in animation at Animation Mentor. If you are unfamiliar with AM, it is a totally sweet online animation school that is taught solely by industry professionals, (none of that "Those who can, do; those who can't, teach." stuff). Even though it's an online course, it is easily the best education I have received, as it's structured amazingly well, so check them out!

    In case you are sitting there wondering why I would go to all the trouble of slaving away for hours on end trying to learn how to make a ball bounce convincingly, it's because I am enamored with the power of animation. No, I am not saying that I'm power hungry or want to rule the world, so chill with the eye-rolling; what I mean is that animation has a connection with people that is truly rare. Music and live action films can certainly impact people emotionally, but a song or film usually has a very specific audience that it pertains to. With animation, you can sit in a theater and witness a diverse crowd of young/old, Christian/Muslim, and white/black, taken from gut-splitting laughter to tears in a matter of minutes. The only thing I've ever witnessed that impacts such a broad audience is a fireworks show. Everyone regardless of age, race, or creed goes "ooh" and "ahh," (and while I am a pyro, I figure that animation is a safer career choice). Something I consider to be a major perk to being an animator is that you're not continuously doing the same thing; there are always different scenes or characters to live out. To be able to do this effectively you must train yourself to observe the world around you that everyone else seems to flies past. Observation is easy, you just have to stop and watch; the challenge is being able to take the essence out of what you just witnessed and apply it to otherwise inanimate binary code or drawings.

    Aren't I eloquent?

    The real deal, Walt Disney, said it best; "I am interested in entertaining people, in bringing pleasure, particularly laughter, to others, rather than being concerned with 'expressing' myself with obscure creative impressions." (Eisner should take note)

    Enough of my rambling, I think you get the gist of the site and why I want to become an animation ninja. Always feel free to post comments, crits, or questions, however I retain the right to edit/delete any comments found objectionable or profane, so keep it appropriate.

    Hang loose, brah!

    "You see, we're on a mission from God." -Elwood, Blues Brothers

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