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animation ninja in training

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GESUNDHEIT!

August 8th, 2005

Definetly check this out! This is a short that a fellow CCAD student has been slaving over for quite some time, and trust me, his hard work really paid off. As you can read from the bill, "Gesundheit" has been nominated for "Best Animation" at the New York International Film Festival, check out the trailer to see why...

Hi-res

Lo-res

While your at it, check out Pablo's sweet sketches too. Plan on seeing Pablo's name rolling during the credits of your favorite animated features in the coming years...

Posted in Random | 1 feedback »

The Animated Performance: Art Meets Technology

July 27th, 2005

I just read about this on AM's forum, and remarkably I believe I'm going to be able to go! I arrive in LA just a bit after 5p on Friday and Max is going to pick me up and off we go. A chance to go to the Academy, hear Brad Bird and Eric Goldberg speak, and see the Cudequest family collection of animated movie posters.

Wow, I'm so excited about this I can barely contain myself, nothing like this ever happens in cow-town!

Ha, this will top Lucas' talk on Monday, and it's only $3! Of course, if you add in the plane ticket...

Posted in Random | Send feedback »

Class 2: Week 5

July 24th, 2005

The rockin' Rick O'Conner gave our lecture again this week, this time on weight and balance, which was appropriate considering he's twice Sean's size. Not that Rick is that big, Sean is just that small...

Our assignment this week was to make improvements on the blocking of our shot we started last week, the heavy push. Here are my revisions and improvements.

Hmm, so you don't notice much? Well go back and compare this with last week's assignment. I wanted to spend this week tightening up my blocking, but instead I had to go back and fix all my horrible poses. You would think that after watching last weeks awesome class on posing that I would never create another poor pose in my life. Obviously this was not the case...

On a side note, though not to make excuses, last week I had a horrible case of poison ivy from playing paintball. If you know me, you know how bad I get poison ivy/sumac/oak/etc...

My right hand was the most concentrated area and horribly swollen and gross, which needless to say, left me unable to do pretty much anything at all last week. That meant that I had to do both this and last week's assignments this week. I love animating, but a double dose of AM homework is hard to keep up with, especially when I want to do an excellent job, (so much for that). So anyway, in some regards I am sure that played a small part in the quality of the past two weeks work. Hopefully I will be able to make up for it next week, but then again, next week is full of Siggraph preparations and my flight out of here. Oh wow.

Oh, and if anyone cares, my poison ivy is going away. I still itch like crazy, but I'm not as swollen or oozing anymore. Fun stuff...

Posted in Assignments | Send feedback »

Rebecca Kimmel's Anatomy Review 003:

July 20th, 2005

Lesson #3, and it's great. Why did I pay for art school???

Posted in Sketches | 1 feedback »

Class 2: Week 4

July 19th, 2005

Ok, I watched this weeks lecture 1,000,001 times. IT WAS THAT GOOD!

The lesson this week was a deeper look on posing, and how to make poses that are appealing, clear, strong, tell a story, simple, non-cliche... the list goes on and on. If you think about it, posing is really the most important part of animation, (yeah, I know, I say that every week about whatever principle we are currently studying). It's true about posing though, you could have the best timing and overlap in the world but if your poses aren't clear, the audience has no idea what the character is doing.

So there, posing is the most important part of animation at least this week.

Our assignment this week is to start blocking out a new shot, in stepped mode, of Stewie pushing a heavy object up an incline. Here's my first blocking pass.

So is the box really that heavy, or is Stewie that wimpy? Kinda like the chicken/egg question, isn't it?

I think it's a decent start, though some of the poses are pretty bad, and the timing needs tweaked. This is a good example of why you need to use video reference as just that, reference. If you follow it too closely, certain things don't work very well, ie: the feet positions/rotations.

Crits or comments are welcome as always, really. This means you.

Posted in Assignments | Send feedback »

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  • [ p l a c i d c h a o s / A M ]

  • The fundamental purpose for the existence of this site is to serve witness to my transformation from that of a wannabe animator, wallowing in the mud puddles of Columbus, to a highly skilled animation ninja, stealthily leaping from palm tree to palm tree on the West Coast.

    In other words... I am going to post work and such from my studies in animation at Animation Mentor. If you are unfamiliar with AM, it is a totally sweet online animation school that is taught solely by industry professionals, (none of that "Those who can, do; those who can't, teach." stuff). Even though it's an online course, it is easily the best education I have received, as it's structured amazingly well, so check them out!

    In case you are sitting there wondering why I would go to all the trouble of slaving away for hours on end trying to learn how to make a ball bounce convincingly, it's because I am enamored with the power of animation. No, I am not saying that I'm power hungry or want to rule the world, so chill with the eye-rolling; what I mean is that animation has a connection with people that is truly rare. Music and live action films can certainly impact people emotionally, but a song or film usually has a very specific audience that it pertains to. With animation, you can sit in a theater and witness a diverse crowd of young/old, Christian/Muslim, and white/black, taken from gut-splitting laughter to tears in a matter of minutes. The only thing I've ever witnessed that impacts such a broad audience is a fireworks show. Everyone regardless of age, race, or creed goes "ooh" and "ahh," (and while I am a pyro, I figure that animation is a safer career choice). Something I consider to be a major perk to being an animator is that you're not continuously doing the same thing; there are always different scenes or characters to live out. To be able to do this effectively you must train yourself to observe the world around you that everyone else seems to flies past. Observation is easy, you just have to stop and watch; the challenge is being able to take the essence out of what you just witnessed and apply it to otherwise inanimate binary code or drawings.

    Aren't I eloquent?

    The real deal, Walt Disney, said it best; "I am interested in entertaining people, in bringing pleasure, particularly laughter, to others, rather than being concerned with 'expressing' myself with obscure creative impressions." (Eisner should take note)

    Enough of my rambling, I think you get the gist of the site and why I want to become an animation ninja. Always feel free to post comments, crits, or questions, however I retain the right to edit/delete any comments found objectionable or profane, so keep it appropriate.

    Hang loose, brah!

    "You see, we're on a mission from God." -Elwood, Blues Brothers

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